AI Insights · Timothy · January 2022
Top 5 Basketball Games Performance in Denmark Q4 2021
An overview of the performance of the top 5 basketball games on a unified platform in Denmark during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
In Q4 2021, the top 5 basketball games on a unified platform in Denmark showed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game performed during this period, based on data from Sensor Tower.
Hooper Hooper experienced a significant spike in weekly downloads, peaking at around 12K in mid-October. However, downloads saw a decline towards the end of the quarter, falling to approximately 449 by early November. Active users followed a similar trend, starting from 37 in late September and reaching a high of 13.3K in mid-October, before gradually decreasing to around 1.5K by the end of December.
Basketball Arena - Sports Game showed steady growth in both revenue and downloads. Revenue saw a modest increase, peaking at around $358 in the final week of December. Downloads also grew, reaching a high of approximately 1.4K in mid-December. Active users rose from around 1.9K in late September to a peak of 3.6K in mid-December, before slightly dropping to 2.8K by the end of the year.
NBA 2K Mobile Basketball Game had a relatively stable performance. Weekly revenue fluctuated, peaking at about $599 in the third week of December. Downloads were consistent, averaging around 500 per week, with a slight peak of 650 in early October. Active users remained steady, fluctuating between 1K and 1.3K throughout the quarter.
Basketball Stars™: Multiplayer saw consistent weekly downloads, averaging around 400 to 500. Revenue was relatively stable, peaking at $178 in the first week of November. Active users showed a steady increase, starting from 1K in late September and reaching approximately 1.8K by late November, before slightly declining to 1.4K by the end of December.
Hoop World 3D saw a late surge in downloads, peaking at around 1.9K in early December. Revenue was modest, with a peak of $15 in mid-December. Active users increased significantly, starting from 774 in late November and reaching a high of 2K in early December, before settling at around 837 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.